Wednesday, February 13, 2019
Violent Video Games and Aggressive Behavior :: Violent Video Games Youth Violence
Violent Video Games and self-asserting Behavior Statistics have shown that the violence among young people is increasing every year. Many people blame musicians and new(prenominal) types of artists who portray negative actions as nighthing positive. Others might blame the parents for not watching over their children. But some(prenominal) people fail to bring up engine room as an issue. With the peeled DVD that shows sex and violence or computers that gives kids access to unauthorized sites, technology is something that many parents need to look out for. Violent telecasting gimpys coffin nail also have a major impact on a childs thinking and actions. In many ways video games have had a negative impact on young children in todays connection. New game systems like Game Cube, X Box, or Sony Play station 2 are the new hype of the 21st century. The games for these systems can affect children as well as adults. These video games have caused many problems in our society regarding issues such as addiction to games, and depression among adult. According to Grossman, many children jump from their early teenage years found that almost a third gear played video games on a daily basis and 10% played for at least 25 hours a week. Street Fighter, direful Theft Auto and Halo are very interactive in the violence of slaughtering the opponent that children find very exciting. Even though the video game industries put signs like Rated 18 or older and enunciate violence level that are not recommended for children under age of 12 on the game boxes parents ignore the signs and still continue to purchase these items. In the modern popular game the bad guys dont just disappear subsequently they die like they used to, they act out real invigoration actions. For example, someone who gets shot in the neck normally falls to his knees maculation holding his face in the old games. Now when the characters get shot, blood squirts all over the place, covering the whole scene while the other opponent just laughs or does a victory dance. Even when some video games have explosives, the characters body parts embellish everywhere.A perfect example of how violent video games have had a negative impact on young people is the Columbine high-pitched School shooting which took place on April 20, 1999. There were two students, Eric Harris and Dylan Klebold who turned an average high school day into a massacre in Littleton, Colorado.
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